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Paranoia RPG
:: Mongoose Publishing
TRUST THE COMPUTER! THE COMPUTER IS
YOUR FRIEND!
Greetings, citizen! THE COMPUTER has made you a TROUBLESHOOTER,
a protector of the underground city of ALPHA COMPLEX. You
and your fellow Troubleshooters will have lots of fun rooting
out Communist mutant traitors. The Computer says so.
Members of treasonous secret societies like the Frankenstein
Destroyers, the Illuminati, Psion, PURGE and the Sierra
Club may attack, maim or blackmail you. Treasonous mutants
with powers like Electroshock, Pyrokinesis, Charm, Puppeteer
and Bureaucratic Intuition may shock you, incinerate you,
subvert you, control you or bury you in paperwork. But it
will be fun. The Computer says so, and The Computer is your
friend.
PARANOIA: The Roleplaying Game of a Darkly Humorous Future
PARANOIA: A light-hearted game of backstabbing, treachery
and guile, where trusting other players is a sure route
to the termination centre. Get paranoid - or else!
PARANOIA IS FUN. OTHER GAMES ARE NOT FUN. BUY PARANOIA.....
Description: Attention, Troubleshooter! Your friend The Computer has just discovered a previously unsuspected network of hidden rooms, tunnels and access vents that interpenetrates all inhabited sectors of our beloved Alpha Complex. This is perfectly normal and nothing to worry about. Do not be alarmed by those sirens. The Computer politely requests you to explore these dark, treacherous tunnels immediately, and to shoot all mutants and traitors you might bump into. Rejoice, for The Computer has also sent Internal Security and Armed Forces squads into these same tunnels, with clear instructions to shoot everything that moves! Don’t you feel safer now? When you ?le your accident reports, please refer to this hidden tunnel complex as... THE UNDERPLEX... n these dark, sprawling tunnel networks, traitorous secret societies hide their most dangerous evidence.
Contents:
48pp softcover sourcebook
RRP:
£10.00 OUR
PRICE: £9.95
Product
Name: Paranoia
Product
ID: MGP6630
Description: YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION. The Computer is happy. The Computer is crazy. The Computer will help you become happy. This will drive you crazy. Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend. Many traitors threaten Alpha Complex. Many happy citizens live in Alpha Complex. Most happy citizens are crazy. Which are more dangerous—traitors or happy citizens? Rooting out traitors will make you happy. The Computer tells you so. If you are not happy, The Computer will use you as reactor shielding. Being a Troubleshooter is fun. The Computer tells you so. Do you doubt The Computer, citizen? Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed. This is so much fun many Troubleshooters go crazy. You work with many Troubleshooters. They all carry lasers. Aren’t you glad you have a laser too? Won’t this be fun?
Contents:
When PARANOIA was first published almost 20 years ago, amid fears of nuclear war and job loss to those newfangled desktop PCs, it was instantly popular for its vision of a high-tech, post-holocaust, totalitarian future ruled by a deranged Computer. It won
RRP:
£25.00 OUR
PRICE: £24.95
Product
Name: Paranoia GM Screen
Product
ID: MGP6631
Description: We include a 24-page booklet as a cool bonus with the fine PARANOIA Gamemaster Screen, because it's hard to sell GM screens for roleplaying games nowadays without a cool bonus booklet. (Really, what can you say to sell a GM screen by itself? 'It has charts from the rulebook! It stands up! Guaranteed opaque at visible wavelengths!') This booklet's super-fine must-have centerpiece will, we predict, become instantly popular on illegal traitorous Communist scumsucking P2P filesharing networks: the mission blender. Using these charts, you roll a 20-sided die about a hundred times, plug words into blanks and hey presto! You have a complete mission based on the mission scheme outlined in Chapter 46 of the PARANOIA rulebook!
Contents:
24pp softcover sourcebook
RRP:
£10.00 OUR
PRICE: £9.95
Product
Name: The Traitor's Manual
Product
ID: MGP6632
Description: The PARANOIA roleplaying game's many secret societies are illegal. Dissemination of their doctrines in Alpha Complex is forbidden. Therefore, your friend The Computer politely orders you to beware of THE TRAITOR'S MANUAL! This unforgivably comprehensive guide details, for players and Gamemasters alike, all 16 secret societies in the PARANOIA rulebook, from Anti-Mutant and the Communists to Psion, PURGE and the Sierra Club. Lengthy individual writeups describe, in appalling depth, each society's feuding factions, devious recruiting methods, code names, loyalty tests, means of advancement and current activities. Oh yes, a crafty PARANOIA player might think it helpful, even fun, to learn specific message-drop points and black market sites, ways to avoid surveillance or sabotage Troubleshooters in rival societies, and even the means to obtain Emergency Bathroom Break Tickets. Citizens of untested loyalty might be tempted to read secrets and scandalous gossip. But do not be deceived!
Contents:
96pp softcover sourcebook
RRP:
£15.00 OUR
PRICE: £14.95
Product
Name: Crash Priority
Product
ID: MGP6633
Description: Ever since you started Gamemastering the PARANOIA roleplaying game, you’ve struggled to keep up with your players. Right? They always want new Troubleshooter missions in Alpha Complex — new ways to compel fear and ignorance — new reasons to loathe and suspect their fellow Troubleshooters—new methods of dying repeatedly in the most absurdly arbitrary ways. Right? Oh, wait — sorry — you want all that stuff, not the players. You enjoy having The Computer throw its Troubleshooters into new hose-job no-win deathtrap fiascos, so you work hard to invent the best fiascos you can, work your brains out, all under a crash-priority deadline so you wonder why, why you ever became a Famous Game Designer.... Oh, wait — sorry again — look, let’s start over. You, the Gamemaster, want new PARANOIA missions. This supplement, Crash Priority, gives you a bunch of missions. They’re creative and funny. Buy them.
Contents:
64pp softcover mission sourcebook
RRP:
£10.00 OUR
PRICE: £9.95
Product
Name: The Mutant Experience
Product
ID: MGP6634
Description: What's that you say, citizen? The roster of mutations in the PARANOIA rulebook lacks the exact power you want for your Troubleshooter? You're looking without success for the mutations Acidic Spit, Adaptive Metabolism, Bouncy, Call Bots, Chromativariation, Clean Slate, Creeping Madness, Cryokinesis, Enervating Darkness, Environmental Control, Find Location, Forgettable, Gravity Manipulation, Haze, Hyperreflexes, Hypersenses, Jump!, Light Control, Magnetize, Mind Sense, Pouches, Psychometry, Push Mutant Powers, Radioactivity, Sculpt, Second Skin, Sonic Scream, Speed, Spikes, Stasis, Stench, and Stretchy? Relief is at hand, citizen! Acquire, by any legal means, the fine new 64-page PARANOIA supplement by R. Eric Reuss, The Mutant Experience! What's that, PARANOIA Gamemaster? You want new ways to mess over your player characters with new mutation mishaps that will make them regret the day they were decanted? You want new mutagens, mutation-enhancing drugs, mission ideas and (yum!) edible Perversity points?
Contents:
128pp softcover sourcebook
RRP:
£15.00 OUR
PRICE: £14.95
Product
Name: Paranoia STUFF
Product
ID: MGP6636
Description: Troubleshooter! To serve and protect Alpha Complex and your friend The Computer, you need weapons! You need gear! You need approved personal services! In short, you need all 250+ entirely new entries in this jam-packed PARANOIA roleplaying game supplement - STUFF! Computer Phreak hackers bring you this giant collection of brand-new auction items from the Alpha Complex auction site C-Bay. Bid right now on weapons like the MonoBola, Gyro-Stabilizing All-Purpose Flux Fortifier, Gravitic Gauntlet (one size fits all) or the bot-brain equipped Smart Laser Barrel ('I don't care what you can see, that target is out of range! Stop being an idiot!'). Buy Zoom Goggles, Remote Surveillance Drones, Psionic Detonators and SparkleBrite Anti-Laser Aerosol. Then kick back with a can of ParteeTym Mildly Intoxicating Beverage and a copy of 101 Fun Songs to Sing in Line. Demonstrate your loyalty by buying all this essential STUFF today!
Contents:
128pp softcover sourcebook
RRP:
£15.00 OUR
PRICE: £14.95
Product
Name: WMD
Product
ID: MGP6637
Description: PARANOIA Gamemaster, do you want to put your players through entirely new wringers? This June look for the mission collection WMD, written by the band of happy mutants at the Traitor Recycling Studio (designers of Crash Priority). These four missions -- by Dan Curtis Johnson, Jeff Groves, Bill O'Dea, and Beth Fischi and Allen Varney -- use the Straight play style introduced in the rulebook. That means dark satire, paranoid fear and even a halfway decent chance to (gasp!) survive the mission! --Assuming, of course, your players can defeat a Wireless Memory Downgrade, a Wholesome Meal Distributor, a Lobot WMD-1 and a real, actual, no-kidding Weapon of Mass Destruction. For Troubleshooters expecting typical backstabbing frivolity, the tense, suspenseful missions in WMD offer a tumultuous brainscrub.
Contents:
128pp softcover sourcebook
RRP:
£10.00 OUR
PRICE: £9.95
Product
Name: Extreme Paranoia
Product
ID: MGP6638
Description: PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex TV stars, secret agents, service firm executives and the high-power, heavily armed celebrities of The Computer's Emergency Disaster Response Teams! You can even make your players Internal Security troopers, using newly updated rules from the classic 1987 PARANOIA supplement 'HIL Sector Blues'. With new Mandatory Bonus Duties to round out its 128 pages, Extreme PARANOIA is a mandatory purchase for all right-thinking PARANOIA Gamemasters.
Contents:
128pp softcover sourcebook
RRP:
£15.00 OUR
PRICE: £14.95
Product
Name: Service, Service
Product
ID: MGP6639
Description: Are you being served? The 128-page PARANOIA supplement 'Service, Service!' enlivens your game with detailed depictions of the eight sprawling service groups in Alpha Complex. Actually, 'enlivens' is the wrong word for these stultifying bureaucracies -- how about 'complicates' or even 'utterly disarranges'? Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy to hardened Vulture Warriors. Make them train their own mechanical replacements, R&D's advanced 'Troublebots'. Along the way they'll try to appease surly vending machines, protect a rock star from his not-so-loving fans and learn, at long last, exactly how many Troubleshooters it takes to change a lightbulb.