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Earthborn Dire Troll reviewed by Andy Marshall

So, the Earthborn Dire Troll – where to start... well, obviously all Trollblood players are gonna be fielding at least one Dire Troll in their armies, and for good reason – they can dish out a fair amount of beating, can take just as much in return and can then regenerate it all back, and even if played conservatively (!), their animus, Rage (+3 strength) is awesome on so many minis. Then along bounded the Earthborn, deftly leaping over terrain, smashing rocks on the way and with crazed look of destruction in its screwed up little eyes. Public opinion was mixed on its look – some people loved the dynamism and the in-yer-face approach of this Dire Troll, others thought the face looked a bit squashed and “Where's its crest?! Thats not a dire troll!”..... review continues below ››




Earthborn Dire Troll
     
Item Code: PIP71022

About this item:
The earthborn dire troll's skin ripples and changes as it charges at its prey. These beasts exemplify troll adaptability by growing stronger, faster, or mimicking their enemies' power. They create a sympathetic harmony with other dire trolls to heal the gravest wounds rapidly and surpass the petty innovations built by the cunning machinations of man, skorne, or dragon.

Contents:
This pack contains 1 miniature


RRP: £30.00
OUR PRICE: £27.00


Qty:
(You can always remove it later)




 

     



Personally I loved it from the go – my only reservation was the greenish colour scheme – sure it's supposed to be more in touch with the elements, but even still... when I got mine it got painted up the standard kinda blue, but with a more magical tinge to it, adding purples and greens and reds – as it passes by different elements of terrain, it takes on advantages to its armour, defence and/or speed, just by being in close proximity. This shifting nature was something I was keen to convey in the mini and hence the slightly irridescent effect I went for.

It was a real joy to paint, and the assembly went pretty smoothly too, especially for such a large mini – there was minimal greenstuffing needing doing, and no real issues with the flash and mold lines. Obviously pinning was gonna be needed if you wanted it to stay in one piece (i think i ended up with 3 pins attaching its fist to the ground – slight overkill perhaps...!), but its a lot more stable than you might expect looking at it – its centre of gravity is pretty much dead on. One small construction note – the back hand trailing behind it on the box is facing palm up – i think this was a mistake – its fits better and looks right if attached palm down.

And so, how does it play? When Privateer Press released their alpha warbeasts, the implication was that they would have some kinds of beneficial effects on or from neighboring warbeasts – the Earthborn does indeed have some effects that means it benefits from standing side by side with another Dire Troll – it can borrow the Armour stat of any mini its in contact with (and that includes the +2ARM from a Kriel Stone Bearer, so as long as both Dire Trolls are in the aura, the Mauler (or Axer for that matter) gets the increased ARM of 20, the Earthborn takes that ARM and adds a further +2 for an awesome ARM 22). It can also take the POW of any weapon its within 1” of – alongside and against most enemies this will be a boost to its P+S, given the Earthborns otherwise quite low powered fists – especially good for going after those warlocks that carry weapons with a STR often of 6 or more – add a Rage Animus to that and you're putting out huge amounts of damage – I took down a Titan Bronzeback with two boosted hits from my Earthborn in the last game I played!

When in contact with another Dire Troll, its regenration goes up to D6; its animus gives the Armour borrowing ability to another mini (especially good for keeping squishy warlocks like Hoarluk alive). Having said all that, you don't always want the Earthborn and your Maulers so close to each other – knock downs, table coverage, keeping the Mauler back for second waves are all good reasons to keep 'em separate, but flexibility is what the Earthborn does best taking advantages form everything around it, and its a beast that can take on anything your enemy puts in its way and without too much trouble should be able to finish it off and even heal some damage in the process!

Since I bought him, I don't think I've played a game without him – even when I've tried to leave him out to try something else instead, the mini is just too cool to leave in the case and he always makes an appearance – I'd highly recommend the Eartborn to any Trollblood player – he's worth every point and every penny, and looks awesome on top of all that. 5 Stars!

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