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Confrontation AoR Initiation Set reviewed by Russell Scott

Well, after months of rumour, claim and counterclaim, Confrontation 4 is finally here - so what is it *actually like*?

Box wise, it's virtually identical to AT43 - sturdy, eyecatching and with a flip top that lets you see the contents before buying. As we all know, this set features the new prepainted miniatures. For the sake of my sanity, I'm not even going to comment on whether these are good / bad. There's been more than enough of that on various websites for what feels like eternity, and boils down to personal preference. For the record, these are - IMHO - a step up from the quality of the minis in the original run of the AT443 box set, look absolutely fine on the tabletop, and for those gamers looking for quick entry into the game (either as a newcomer or to test out this latest ruleset) are ideal... review continues below ››



Quick rundown on the contents - there are 14 minis in all, 5 Wolfen and 9 Griffin. Each side is headed up by 1 hero, with the remaining minis being standard troop types. There's also a scenery piece which is a bit redundant but looks nice enough (think Ziterdes level of finishing and you're about right) plus a tape measure, 6 x D6, profile cards for the minis themselves a gaming mat. Finally, you get an 80pp softcover rulebook which contains all the rules and background you'll need to get started - but it isn't the 'full' rulebook. That's due Feb 08 and will contain all the fluff and fiction pieces.

The rulebook itself is as good to look at as you'd expect - beautifully designed and laid out, although the actual content is a bit sparse. You're whizzed through the background of the Conf world (and that of the Griffin and Wolfen) fairly quickly and are then onto the basic rules. Every aspect of how to play is gone through in a clear and (for Rackham!) easy to read fashion, and the training bits at the end of each section are going to be a godsend for new players as they walk you through what you've just read - as we all know, reading rules and actually understanding them are two completely different things.

Having covered movement and combat, the next part of the book moves onto use of magic and how to play different types / levels of units. At this point, there aren't any examples of spells, artefacts, profiles, army lists etc. I'm assuming these are going to be reserved for the faction army books, although I'd hope there will be more in the full rulebook. Following on from this are several pages with scenarios and a general guide to putting together your force. Again, this is a bit lightweight but is suited to the idea of this set being an entry level product.

On an initial readthrough, the rules have been simplified - a lot. They're not quite as straightforward as AT43 as there are a lot more elements to take into account in terms of strategy and decision making, especially dependent on which Activation sequence you use to play the game (6 modes are available). To be honest, I actually think the streamlining is a good thing. This may sound like heresy, but I've always liked Conf mainly because of the figures and the background - the rules always seemed unintuitive and overcomplicated, ending up as much a test of brainpower as a bit of gaming escapism. 'New' developments like the Universal Table of Resolution are IMHO a massive improvement, and all the aspects of the game that seemed to get in the way of actually moving play forward (Attacks / Magic / Faith) are now fluid and fast moving.

In a nutshell, this set is squarely aimed at players new to Confrontation - in fact, I think it's squarely aimed at people who are new to gaming, full stop, although I'm not including an assessment of the rules in that comment. If you were to ask me if Rackham have produced a game that is going to appeal to newcomers to the hobby, I'd have to say yes. Bearing in mind that AT43 was the came 4th in the list of top selling miniatures games for 2007 you'd also have to say there's a precedent that justifies the approach being taken here.

So where does that leave new players? Well, the set is good value - if you aren't too bothered about the missing background in the book, and you're a Griffin or Wolfen player, then this is likely to be of interest to you. Outside of that, you may want to wait for the 'full' rulebook to come out - bearing in mind that the basic rules and lists for every faction are available for download on the Rackham site.

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